designer/engineer

Designer and engineer building software for healthcare and neuroscience.

Featured Work

PROJECT FELINES

An interactive research platform mapping how iron dysregulation, ferroptosis, and vascular failure cascade through six brain defense systems across neurodegenerative diseases. Includes a drug trial comparison browser, ODE kinetics model, and GWAS-to-mechanism mapping tool. Built with React, TypeScript, D3, and 100+ primary source citations.

PROJECT FELINES

GOINVO WEBSITE

Migrating a healthcare UX studio off aging Gatsby infrastructure onto Sanity CMS, animated page transitions, and accessibility-first architecture. Nine document types, card-morph transitions, and a content pipeline that lets non-technical editors publish without touching code.

GOINVO WEBSITE

WRITROSPECT

An AI-assisted journaling tool that tackles the blank-page problem. Built on neuroscience research about why people abandon commitments to themselves, with a prompt architecture that adapts to what you actually need rather than loading everything at once.

WRITROSPECT

RENDOMAT

A programmatic video studio built at GoInvo. Turns structured content into multi-platform video with professional motion design, replacing a manual production pipeline that took a full day per video with an automated system that renders in minutes.

RENDOMAT

PHYLACTORY

100,000+ concurrent units in a fantasy game that fuses factory management with real-time strategy. Built a custom Entity-Component-Space system from scratch in Godot 4 with C++ and GDExtension, hand-crafted every sprite and tileset in Aseprite, and designed twelve interconnected game systems such as energy grids, trains, pipes, and formation AI.

PHYLACTORY

About

Someone didn't give up on me.
That's why I build.

When I was three months old, I had intestinal volvulus. I wouldn't stop crying, every doctor had a different explanation, and my parents kept looking until they found one who could see what the others missed. That persistence saved my life, and it gave me something I've carried since: how you frame a problem determines whether you can solve it at all.

I started at Dell EMC, then spent two jobs in gaming building things that were complex, fast, and fun. But games ship patches. I kept gravitating toward problems where you don't get to patch. I earned a Master's in bioinformatics and joined GoInvo, a small GSA-approved studio where I build software for the government and healthcare institutions. The system you ship becomes part of someone's care.

On my own time, I research neurodegenerative disease mechanisms. That work became Project FELINES: an interactive platform mapping how six defense systems fail across Alzheimer's, Parkinson's, and related diseases. I also collaborate with researchers at the Natural History Museum of Utah on a molecular mechanism hypothesis for Lanmaoa mushroom hallucinogenesis. Both projects sit at the intersection of software engineering and neuroscience that I keep ending up at regardless of what my job title says.

Contact

Let's build something together.

Interested in working together, have a question, or just want to say hello? I'd love to hear from you.